Voxel Engine
January 2026 - Present
A voxel game engine built from scratch in Rust with wgpu.
- Built a custom chunk rendering pipeline for generated worlds and dynamic mesh updates.
- Designed a render graph for buffer uploads, bind groups, and draw calls at 60+ FPS over multi-kilometer views.
- Created data-oriented spatial indexing for querying and updating thousands of voxel entities per frame.
private build